[Main]
Skins=Orc,Human,NightElf,Undead

[Human]
// Note: List music files separated by a ';' 
// Example: Music=Sound\Music\mp3Music\Human1.mp3;Sound\Music\mp3Music\Human2.mp3

Music=Sound\Music\mp3Music\Human1.mp3;Sound\Music\mp3Music\Human2.mp3;Sound\Music\mp3Music\Human3.mp3
VictoryMusic=Sound\Music\mp3Music\HumanVictory.mp3
DefeatMusic=Sound\Music\mp3Music\HumanDefeat.mp3

JobDoneSound=JobDoneSoundHuman
UpgradeComplete=UpgradeCompleteHuman
ResearchComplete=ResearchCompleteHuman
UnderAttackSound=UnderAttackHuman
TownAttackSound=TownAttackHuman
AllyUnderAttackSound=AllyUnderAttackHuman
AllyTownUnderAttackSound=AllyTownUnderAttackHuman

Cursor=UI\Cursor\HumanCursor.mdl
MainMenu=UI\Glues\MainMenu\MainMenu3D\MainMenu3D.mdl
// CommandAttack=ReplaceableTextures\CommandButtons\BTNAttackHuman.blp
// CommandAttackGround=ReplaceableTextures\CommandButtons\BTNAttackGroundHuman.blp
CommandBasicStruct=ReplaceableTextures\CommandButtons\BTNHumanBuild.blp
// CommandCancel=ReplaceableTextures\CommandButtons\BTNCancelHuman.blp
// CommandHoldPosition=ReplaceableTextures\CommandButtons\BTNHoldPositionHuman.blp
// CommandMove=ReplaceableTextures\CommandButtons\BTNMoveHuman.blp
// CommandNewSkill=ReplaceableTextures\CommandButtons\BTNSkillzHuman.blp
// CommandPatrol=ReplaceableTextures\CommandButtons\BTNPatrolHuman.blp
// CommandStop=ReplaceableTextures\CommandButtons\BTNStopHuman.blp
RallyIndicatorDst=UI\Feedback\RallyPoint\RallyPoint.mdl
IdlePeon=ReplaceableTextures\CommandButtons\BTNPeasant.blp
PlacementCursor=ReplaceableTextures\Selection\SpellAreaOfEffect.blp

LoadingMeleeBackground=UI\Glues\Loading\Multiplayer\Load-Multiplayer-Human.mdl
ScoreScreenVictory=UI\Glues\ScoreScreen\ScoreScreen-HumanVictory\ScoreScreen-HumanVictory.mdl


[Orc]
Music=Sound\Music\mp3Music\Orc1.mp3;Sound\Music\mp3Music\Orc2.mp3;Sound\Music\mp3Music\Orc3.mp3
VictoryMusic=Sound\Music\mp3Music\OrcVictory.mp3
DefeatMusic=Sound\Music\mp3Music\OrcDefeat.mp3

JobDoneSound=JobDoneSoundOrc
UpgradeComplete=UpgradeCompleteOrc
ResearchComplete=ResearchCompleteOrc
UnderAttackSound=UnderAttackOrc
TownAttackSound=TownAttackOrc
AllyUnderAttackSound=AllyUnderAttackOrc
AllyTownUnderAttackSound=AllyTownUnderAttackOrc
ConstructingBuilding=ConstructingBuildingOrc

Console=UI\Console\Orc\OrcUi.mdl
SimpleConsole=ConsoleUI
ConsoleTexture01=UI\Console\Orc\OrcUITile01
ConsoleTexture02=UI\Console\Orc\OrcUITile02
ConsoleTexture03=UI\Console\Orc\OrcUITile03
ConsoleTexture04=UI\Console\Orc\OrcUITile04
ConsoleInventoryCoverTexture=UI\Console\Orc\OrcUITile-InventoryCover.blp
TimeOfDayIndicator=UI\Console\Orc\OrcUI-TimeIndicator.mdl
Cursor=UI\Cursor\OrcCursor.mdl
UpperMenuButtonTexture=UI\Widgets\Console\Orc\orc-console-buttonstates2.blp
// CommandAttack=ReplaceableTextures\CommandButtons\BTNAttackOrc.blp
// CommandHoldPosition=ReplaceableTextures\CommandButtons\BTNHoldPositionOrc.blp
CommandRally=ReplaceableTextures\CommandButtons\BTNOrcRallyPoint.blp
// CommandStop=ReplaceableTextures\CommandButtons\BTNStopOrc.blp
RallyIndicatorDst=UI\Feedback\RallyPoint\OrcRallyFlag.mdl
IdlePeon=ReplaceableTextures\CommandButtons\BTNPeon.blp
PlacementCursor=ReplaceableTextures\Selection\SpellAreaOfEffect_Orc.blp

CinematicBorder=UI\Widgets\EscMenu\Orc\orc-cinematic-border.blp

ReplayPanelBackdrop=UI\Widgets\Console\Orc\OrcUI-ReplayCover.blp
ReplayCheckBoxPressed=UI\Widgets\EscMenu\Orc\orc-checkbox-depressed.blp

EscMenuBorder=UI\Widgets\EscMenu\Orc\orc-options-menu-border.blp
EscMenuBackground=UI\Widgets\EscMenu\Orc\orc-options-menu-background.blp
EscMenuButtonBackground=UI\Widgets\EscMenu\Orc\orc-options-button-background.blp
EscMenuButtonPushedBackground=UI\Widgets\EscMenu\Orc\orc-options-button-background-down.blp
EscMenuButtonMouseOverHighlight=UI\Widgets\EscMenu\Orc\orc-options-button-highlight.blp
EscMenuCheckBoxPushedBackground=UI\Widgets\EscMenu\Orc\orc-checkbox-depressed.blp
EscMenuSliderThumbButton=UI\Widgets\EscMenu\Orc\orc-slider-knob.blp

QuestDialogBorder=UI\Widgets\EscMenu\Orc\orc-options-menu-border.blp
QuestDialogBackground=UI\Widgets\EscMenu\Orc\orc-options-menu-background.blp
QuestDialogButtonMouseOverHighlight=UI\Widgets\EscMenu\Orc\orc-options-button-highlight.blp

LoadingMeleeBackground=UI\Glues\Loading\Multiplayer\Load-Multiplayer-Orc.mdl
ScoreScreenVictory=UI\Glues\ScoreScreen\ScoreScreen-OrcVictory\ScoreScreen-OrcVictory.mdl


[NightElf]
Music=Sound\Music\mp3Music\NightElf1.mp3;Sound\Music\mp3Music\NightElf2.mp3;Sound\Music\mp3Music\NightElf3.mp3
VictoryMusic=Sound\Music\mp3Music\NightElfVictory.mp3
DefeatMusic=Sound\Music\mp3Music\NightElfDefeat.mp3

JobDoneSound=JobDoneSoundNightElf
UpgradeComplete=UpgradeCompleteNightElf
ResearchComplete=ResearchCompleteNightElf
UnderAttackSound=UnderAttackNightElf
TownAttackSound=TownAttackNightElf
AllyUnderAttackSound=AllyUnderAttackNightElf
AllyTownUnderAttackSound=AllyTownUnderAttackNightElf
ConstructingBuilding=ConstructingBuildingNightElf

SimpleConsole=ConsoleUI
ConsoleTexture01=UI\Console\NightElf\NightElfUITile01
ConsoleTexture02=UI\Console\NightElf\NightElfUITile02
ConsoleTexture03=UI\Console\NightElf\NightElfUITile03
ConsoleTexture04=UI\Console\NightElf\NightElfUITile04
ConsoleInventoryCoverTexture=UI\Console\NightElf\NightElfUITile-InventoryCover.blp
TimeOfDayIndicator=UI\Console\NightElf\NightElfUI-TimeIndicator.mdl
Cursor=UI\Cursor\NightElfCursor.mdl
UpperMenuButtonTexture=UI\Widgets\Console\NightElf\nightelf-console-buttonstates2.blp
// CommandAttack=ReplaceableTextures\CommandButtons\BTNAttackNightElf.blp
// CommandAttackGround=ReplaceableTextures\CommandButtons\BTNAttackGroundNightElf.blp
CommandBasicStruct=ReplaceableTextures\CommandButtons\BTNNightElfBuild.blp
// CommandCancel=ReplaceableTextures\CommandButtons\BTNCancelNightElf.blp
// CommandHoldPosition=ReplaceableTextures\CommandButtons\BTNHoldPositionNightElf.blp
// CommandMove=ReplaceableTextures\CommandButtons\BTNMoveNightElf.blp
// CommandNewSkill=ReplaceableTextures\CommandButtons\BTNSkillzNightElf.blp
// CommandPatrol=ReplaceableTextures\CommandButtons\BTNPatrolNightElf.blp
CommandRally=ReplaceableTextures\CommandButtons\BTNRallyPointNightElf.blp
// CommandStop=ReplaceableTextures\CommandButtons\BTNStopNightElf.blp
RallyIndicatorDst=UI\Feedback\RallyPoint\NightElfRallyFlag.mdl
IdlePeon=ReplaceableTextures\CommandButtons\BTNWisp.blp
PlacementCursor=ReplaceableTextures\Selection\SpellAreaOfEffect_NE.blp

CinematicBorder=UI\Widgets\EscMenu\NightElf\nightelf-cinematic-border.blp

ReplayPanelBackdrop=UI\Widgets\Console\NightElf\NightElfUI-ReplayCover.blp
ReplayCheckBoxPressed=UI\Widgets\EscMenu\NightElf\nightelf-checkbox-depressed.blp

EscMenuBorder=UI\Widgets\EscMenu\NightElf\nightelf-options-menu-border.blp
EscMenuBackground=UI\Widgets\EscMenu\NightElf\nightelf-options-menu-background.blp
EscMenuButtonBackground=UI\Widgets\EscMenu\NightElf\nightelf-options-button-background.blp
EscMenuButtonPushedBackground=UI\Widgets\EscMenu\NightElf\nightelf-options-button-background-down.blp
EscMenuButtonDisabledPushedBackground=UI\Widgets\EscMenu\NightElf\nightelf-options-button-background-disabled.blp
EscMenuButtonMouseOverHighlight=UI\Widgets\EscMenu\NightElf\nightelf-options-button-highlight.blp
EscMenuCheckBoxPushedBackground=UI\Widgets\EscMenu\NightElf\nightelf-checkbox-depressed.blp
EscMenuSliderThumbButton=UI\Widgets\EscMenu\NightElf\nightelf-slider-knob.blp

QuestDialogBorder=UI\Widgets\EscMenu\NightElf\nightelf-options-menu-border.blp
QuestDialogBackground=UI\Widgets\EscMenu\NightElf\nightelf-options-menu-background.blp
QuestDialogButtonMouseOverHighlight=UI\Widgets\EscMenu\NightElf\nightelf-options-button-highlight.blp

LoadingMeleeBackground=UI\Glues\Loading\Multiplayer\Load-Multiplayer-NightElf.mdl
ScoreScreenVictory=UI\Glues\ScoreScreen\ScoreScreen-NightElfVictory\ScoreScreen-NightElfVictory.mdl


[Undead]
Music=Sound\Music\mp3Music\Undead1.mp3;Sound\Music\mp3Music\Undead2.mp3;Sound\Music\mp3Music\Undead3.mp3
VictoryMusic=Sound\Music\mp3Music\UndeadVictory.mp3
DefeatMusic=Sound\Music\mp3Music\UndeadDefeat.mp3

JobDoneSound=JobDoneSoundUndead
UpgradeComplete=UpgradeCompleteUndead
ResearchComplete=ResearchCompleteUndead
UnderAttackSound=UnderAttackUndead
TownAttackSound=TownAttackUndead
AllyUnderAttackSound=AllyUnderAttackUndead
AllyTownUnderAttackSound=AllyTownUnderAttackUndead
ConstructingBuilding=ConstructingBuildingUndead

SimpleConsole=ConsoleUI
ConsoleTexture01=UI\Console\Undead\UndeadUITile01
ConsoleTexture02=UI\Console\Undead\UndeadUITile02
ConsoleTexture03=UI\Console\Undead\UndeadUITile03
ConsoleTexture04=UI\Console\Undead\UndeadUITile04
ConsoleInventoryCoverTexture=UI\Console\Undead\UndeadUITile-InventoryCover.blp
TimeOfDayIndicator=UI\Console\Undead\UndeadUI-TimeIndicator.mdl
Cursor=UI\Cursor\UndeadCursor.mdl
UpperMenuButtonTexture=UI\Widgets\Console\Undead\undead-console-buttonstates2.blp
// CommandAttack=ReplaceableTextures\CommandButtons\BTNAttackUndead.blp
// CommandAttackGround=ReplaceableTextures\CommandButtons\BTNAttackGroundUndead.blp
CommandBasicStruct=ReplaceableTextures\CommandButtons\BTNScourgeBuild.blp
// CommandCancel=ReplaceableTextures\CommandButtons\BTNCancelUndead.blp
// CommandHoldPosition=ReplaceableTextures\CommandButtons\BTNHoldPositionUndead.blp
// CommandMove=ReplaceableTextures\CommandButtons\BTNMoveUndead.blp
// CommandNewSkill=ReplaceableTextures\CommandButtons\BTNSkillzUndead.blp
// CommandPatrol=ReplaceableTextures\CommandButtons\BTNPatrolUndead.blp
CommandRally=ReplaceableTextures\CommandButtons\BTNRallyPointUndead.blp
// CommandStop=ReplaceableTextures\CommandButtons\BTNStopUndead.blp
RallyIndicatorDst=UI\Feedback\RallyPoint\UndeadRallyFlag.mdl
IdlePeon=ReplaceableTextures\CommandButtons\BTNAcolyte.blp
PlacementCursor=ReplaceableTextures\Selection\SpellAreaOfEffect_Undead.blp

CinematicBorder=UI\Widgets\EscMenu\Undead\undead-cinematic-border.blp

ReplayPanelBackdrop=UI\Widgets\Console\Undead\UndeadUI-ReplayCover.blp
ReplayCheckBoxPressed=UI\Widgets\EscMenu\Undead\undead-checkbox-depressed.blp

EscMenuBorder=UI\Widgets\EscMenu\Undead\undead-options-menu-border.blp
EscMenuBackground=UI\Widgets\EscMenu\Undead\undead-options-menu-background.blp
EscMenuButtonBackground=UI\Widgets\EscMenu\Undead\undead-options-button-background.blp
EscMenuButtonPushedBackground=UI\Widgets\EscMenu\Undead\undead-options-button-background-down.blp
EscMenuButtonDisabledBackground=UI\Widgets\EscMenu\Undead\undead-options-button-background-disabled.blp
EscMenuButtonDisabledBorder=UI\Widgets\EscMenu\Undead\undead-options-button-border-disabled.blp
EscMenuButtonMouseOverHighlight=UI\Widgets\EscMenu\Undead\undead-options-button-highlight.blp
EscMenuCheckBoxPushedBackground=UI\Widgets\EscMenu\Undead\undead-checkbox-depressed.blp
EscMenuSliderThumbButton=UI\Widgets\EscMenu\Undead\undead-slider-knob.blp

QuestDialogBorder=UI\Widgets\EscMenu\Undead\undead-options-menu-border.blp
QuestDialogBackground=UI\Widgets\EscMenu\Undead\undead-options-menu-background.blp
QuestDialogButtonMouseOverHighlight=UI\Widgets\EscMenu\Undead\undead-options-button-highlight.blp

LoadingMeleeBackground=UI\Glues\Loading\Multiplayer\Load-Multiplayer-Undead.mdl
ScoreScreenVictory=UI\Glues\ScoreScreen\ScoreScreen-UndeadVictory\ScoreScreen-UndeadVictory.mdl


[Default]
// Listing the same song twice causes the game to treat it as two songs with a 20 second delay between them
// instead of a looping song.
GlueMusic=Sound\Music\mp3Music\Mainscreen.mp3;Sound\Music\mp3Music\Mainscreen.mp3
ChatMusic=Sound\Music\mp3Music\Human3.mp3;Sound\Music\mp3Music\Orc1.mp3;Sound\Music\mp3Music\NightElf3.mp3;Sound\Music\mp3Music\Human2.mp3;Sound\Music\mp3Music\NightElfDefeat.mp3;Sound\Music\mp3Music\MainScreen.mp3;Sound\Music\mp3Music\DarkAgents.mp3;Sound\Music\mp3Music\Comradeship.mp3;Sound\Music\mp3Music\SadMystery.mp3;Sound\Music\mp3Music\TragicConfrontation.mp3
Music=Sound\Music\mp3Music\Human3.mp3

JobDoneSound=JobDoneSoundGeneric
UpgradeComplete=UpgradeCompleteGeneric
ResearchComplete=ResearchCompleteGeneric
UnderAttackSound=UnderAttackGeneric
TownAttackSound=TownAttackGeneric

// font references
MasterFont=Fonts\FRIZQT__.TTF
MessageFont=Fonts\FRIZQT__.TTF
ChatFont=Fonts\FRIZQT__.TTF
EscMenuTextFont=Fonts\FRIZQT__.TTF
InfoPanelTextFont=Fonts\FRIZQT__.TTF
TextTagFont=Fonts\FRIZQT__.TTF

PlaceBuilding=PlaceBuildingDefault
ConstructingBuilding=ConstructingBuildingDefault

ConsoleBackground=UI\Console\ConsoleBackground.blp
MainMenu=UI\Glues\MainMenu\MainMenu3d\MainMenu3d.mdl
MainMenuButton=UI\Glues\MainMenu\MainMenuButton\MainMenuButton.mdl
MainMenuLogo=UI\Glues\MainMenu\WarCraftIIILogo\WarCraftIIILogo.mdl
CampaignLogo=UI\Glues\SinglePlayer\CampaignWarCraftIIILogo\CampaignWarCraftIIILogo.mdl
MenuBackground=UI\Glues\MenuBackground.blp
NightElfBackdrop=UI\Glues\SinglePlayer\NightElfCampaign3D\NightElfCampaign3D.mdl
HumanBackdrop=UI\Glues\SinglePlayer\HumanCampaign3D\HumanCampaign3D.mdl
OrcBackdrop=UI\Glues\SinglePlayer\OrcCampaign3D\OrcCampaign3D.mdl
UndeadBackdrop=UI\Glues\SinglePlayer\UndeadCampaign3D\UndeadCampaign3D.mdl
TutorialBackdrop=UI\Glues\SinglePlayer\TutorialCampaign3D\TutorialCampaign3D.mdl
Cursor=UI\Cursor\HumanCursor.mdl
SimpleConsole=ConsoleUI
ConsoleTexture01=UI\Console\Human\HumanUITile01
ConsoleTexture02=UI\Console\Human\HumanUITile02
ConsoleTexture03=UI\Console\Human\HumanUITile03
ConsoleTexture04=UI\Console\Human\HumanUITile04
ConsoleInventoryCoverTexture=UI\Console\Human\HumanUITile-InventoryCover.blp
DefaultButton=ReplaceableTextures\CommandButtons\BTNTemp.blp
MapLoadBg=UI\Glues\MapLoadScreen\MapLoadScreen.mdl
MapLoadBtn=UI\BTNTest.mdl
SelectionCircle=UI\Feedback\SelectionCircle\SelectionCircle.mdl
PreSelectionCircle=UI\Feedback\TargetPreSelected\TargetPreSelected.mdl
RallyIndicatorDst=UI\Feedback\RallyPoint\RallyPoint.mdl
RallyIndicatorSrc=
TargetUnitConfirm=UI\Feedback\Target\Target.mdl
TargetPointConfirm=UI\Feedback\Confirmation\Confirmation.mdl
TargetPreSelect=UI\Feedback\TargetPreSelected\TargetPreSelected.mdl
HpBarConsole=UI\Feedback\HpBarConsole\HpBarConsole.mdl
HpBarConsoleSmall=UI\Feedback\HpBarConsoleSmall\HPBarConsoleSmall.mdl
ManaBarConsole=UI\Feedback\ManaBarConsole\ManaBarConsole.mdl
ManaBarConsoleSmall=UI\Feedback\ManaBarConsoleSmall\ManaBarConsoleSmall.mdl
XpBarConsole=UI\Feedback\XpBar\XpBarConsole.mdl
IdlePeon=ReplaceableTextures\CommandButtons\BTNPeon.blp
PlacementCursor=ReplaceableTextures\Selection\SpellAreaOfEffect.blp

SimpleManaBarConsole=UI\Feedback\HpBarConsole\human-healthbar-fill.blp
SimpleHpBarConsole=UI\Feedback\HpBarConsole\human-healthbar-fill.blp
SimpleXpBarConsole=UI\Feedback\XPBar\human-bigbar-fill.blp
SimpleXpBarBorder=UI\Feedback\XPBar\human-xpbar-border.blp
SimpleProgressBarConsole=UI\Feedback\XPBar\human-bigbar-fill.blp
SimpleProgressBarBorder=UI\Feedback\XPBar\human-xpbar-border.blp
SimpleHpBarConsoleSmall=UI\Feedback\HpBarConsole\human-healthbar-fill.blp
SimpleManaBarConsoleSmall=UI\Feedback\HpBarConsole\human-healthbar-fill.blp

SelectedSubgroupHighlight=UI\Widgets\Console\Human\CommandButton\human-subgroup-background.blp

ProgressBarConsole=UI\Feedback\ProgressBar\TimerBar.mdl
MinimapSprite=UI\MiniMap\MiniMapIcon\MiniMapUnitIcon.mdl
ResourceBar=UI\Feedback\Resources\Resources.mdl
BuildTimeIndicator=UI\Feedback\BuildProgressBar\BuildProgressBar.mdl
SimpleBuildTimeIndicator=UI\Feedback\BuildProgressBar\human-buildprogressbar-fill.blp
SimpleBuildTimeIndicatorBorder=UI\Feedback\BuildProgressBar\human-buildprogressbar-border.blp
GoldIcon=UI\Feedback\Resources\ResourceGold.blp
LumberIcon=UI\Feedback\Resources\ResourceLumber.blp
UpkeepIcon=UI\Feedback\Resources\ResourceUpkeep.blp
SupplyIcon=UI\Feedback\Resources\ResourceSupply.blp
AllyDialogBackground=UI\Menu\UI_Human_AllyBack\UI_Human_AllyBack.mdl
AllyDialogButton=UI\Buttons\UI_Human_AllyButton\UI_Human_AllyButton.mdl
AllyDialogCheckbox=UI\Buttons\UI_Human_AllyCheckbox\UI_Human_AllyCheckbox.mdl
TimeOfDayIndicator=UI\Console\Human\HumanUI-TimeIndicator.mdl
BuildQueueBackdrop=UI\Widgets\Console\Human\human-unitqueue-border.blp
CargoBackdrop=UI\Widgets\Console\Human\human-transport-slot.blp

ReplayPanelBackdrop=UI\Widgets\Console\Human\HumanUI-ReplayCover.blp
ReplayPauseIcon=ReplaceableTextures\CommandButtons\BTNReplay-Pause.blp
ReplaySpeedUpIcon=ReplaceableTextures\CommandButtons\BTNReplay-SpeedUp.blp
ReplaySpeedDownIcon=ReplaceableTextures\CommandButtons\BTNReplay-SpeedDown.blp
ReplayRestartIcon=ReplaceableTextures\CommandButtons\BTNReplay-Play.blp
ReplayLoopIcon=ReplaceableTextures\CommandButtons\BTNReplay-Loop.blp
ReplayPauseIconDisabled=ReplaceableTextures\CommandButtonsDisabled\DISBTNReplay-Pause.blp
ReplaySpeedUpIconDisabled=ReplaceableTextures\CommandButtonsDisabled\DISBTNReplay-SpeedUp.blp
ReplaySpeedDownIconDisabled=ReplaceableTextures\CommandButtonsDisabled\DISBTNReplay-SpeedDown.blp
ReplayRestartIconDisabled=ReplaceableTextures\CommandButtonsDisabled\DISBTNReplay-Play.blp
ReplayLoopIconDisabled=ReplaceableTextures\CommandButtonsDisabled\DISBTNReplay-Loop.blp
ReplayCheckBoxNormal=UI\Widgets\EscMenu\Human\checkbox-background.blp
ReplayCheckBoxPressed=UI\Widgets\EscMenu\Human\checkbox-depressed.blp
ReplayCheckBoxCheck=UI\Widgets\EscMenu\Human\checkbox-check.blp

GlueSpriteLayerBackground=UI\Glues\MainMenu\MainMenu3d\MainMenu3d.mdl
GlueSpriteLayerTopLeft=UI\Glues\SpriteLayers\TopLeftPanel.mdl
GlueSpriteLayerTopRight=UI\Glues\SpriteLayers\TopRightPanel.mdl

HeroStrengthIcon=UI\Widgets\Console\Human\human-attribute-str.blp
HeroAgilityIcon=UI\Widgets\Console\Human\human-attribute-agi.blp
HeroIntelligenceIcon=UI\Widgets\Console\Human\human-attribute-int.blp
UpgradeMeleeIcon=UI\Widgets\Console\Human\human-upgrade-melee.blp
UpgradeRangedIcon=UI\Widgets\Console\Human\human-upgrade-ranged.blp
UpgradeArtilleryIcon=UI\Widgets\Console\Human\human-upgrade-artillery.blp
UpgradeArmorIcon=UI\Widgets\Console\Human\human-upgrade-armor.blp

InfoPanelIconDamageUnknown=UI\Widgets\Console\Human\infocard-attack-melee.blp
InfoPanelIconDamageNormal=UI\Widgets\Console\Human\infocard-attack-melee.blp
InfoPanelIconDamageMelee=UI\Widgets\Console\Human\infocard-attack-melee.blp
InfoPanelIconDamagePierce=UI\Widgets\Console\Human\infocard-attack-piercing.blp
InfoPanelIconDamageSiege=UI\Widgets\Console\Human\infocard-attack-siege.blp
InfoPanelIconDamageMagic=UI\Widgets\COnsole\Human\infocard-attack-magic.blp
InfoPanelIconDamageChaos=UI\Widgets\COnsole\Human\infocard-attack-chaos.blp

InfoPanelIconArmorUnknown=UI\Widgets\Console\Human\infocard-armor-small.blp
InfoPanelIconArmorSmall=UI\Widgets\Console\Human\infocard-armor-small.blp
InfoPanelIconArmorMedium=UI\Widgets\Console\Human\infocard-armor-medium.blp
InfoPanelIconArmorLarge=UI\Widgets\Console\Human\infocard-armor-large.blp
InfoPanelIconArmorFort=UI\Widgets\Console\Human\infocard-armor-fortified.blp
InfoPanelIconArmorNormal=UI\Widgets\Console\Human\infocard-armor-small.blp
InfoPanelIconArmorHero=UI\Widgets\Console\Human\infocard-armor-hero.blp
InfoPanelIconArmorDivine=UI\Widgets\Console\Human\infocard-armor-hero.blp

InfoPanelIconDamageUnknownNeutral=UI\Widgets\Console\Human\infocard-neutral-attack-melee.blp
InfoPanelIconDamageNormalNeutral=UI\Widgets\Console\Human\infocard-neutral-attack-melee.blp
InfoPanelIconDamageMeleeNeutral=UI\Widgets\Console\Human\infocard-neutral-attack-melee.blp
InfoPanelIconDamagePierceNeutral=UI\Widgets\Console\Human\infocard-neutral-attack-piercing.blp
InfoPanelIconDamageSiegeNeutral=UI\Widgets\Console\Human\infocard-neutral-attack-siege.blp
InfoPanelIconDamageMagicNeutral=UI\Widgets\COnsole\Human\infocard-neutral-attack-magic.blp
InfoPanelIconDamageChaosNeutral=UI\Widgets\COnsole\Human\infocard-neutral-attack-chaos.blp

InfoPanelIconArmorUnknownNeutral=UI\Widgets\Console\Human\infocard-neutral-armor-small.blp
InfoPanelIconArmorSmallNeutral=UI\Widgets\Console\Human\infocard-neutral-armor-small.blp
InfoPanelIconArmorMediumNeutral=UI\Widgets\Console\Human\infocard-neutral-armor-medium.blp
InfoPanelIconArmorLargeNeutral=UI\Widgets\Console\Human\infocard-neutral-armor-large.blp
InfoPanelIconArmorFortNeutral=UI\Widgets\Console\Human\infocard-neutral-armor-fortified.blp
InfoPanelIconArmorNormalNeutral=UI\Widgets\Console\Human\infocard-neutral-armor-small.blp
InfoPanelIconArmorHeroNeutral=UI\Widgets\Console\Human\infocard-neutral-armor-hero.blp
InfoPanelIconArmorDivineNeutral=UI\Widgets\Console\Human\infocard-armor-divine.blp

InfoPanelIconFood=UI\Widgets\Console\Human\infocard-supply.blp
InfoPanelIconGold=UI\Widgets\Console\Human\infocard-gold.blp

InfoPanelIconHeroIconSTR=UI\Widgets\Console\Human\infocard-heroattributes-str.blp
InfoPanelIconHeroIconAGI=UI\Widgets\Console\Human\infocard-heroattributes-agi.blp
InfoPanelIconHeroIconINT=UI\Widgets\Console\Human\infocard-heroattributes-int.blp

CommandButtonAutocast=UI\Feedback\Autocast\UI-ModalButtonOn.mdl
CommandButtonCooldown=UI\Feedback\Cooldown\UI-Cooldown-Indicator.mdl
CommandButtonActiveHighlight=UI\Widgets\Console\Human\CommandButton\human-activebutton.blp
CommandButtonHeroGlow=UI\Widgets\Console\Human\CommandButton\human-multipleselection-heroglow.blp
CommandButtonNumberOverlay=UI\Widgets\Console\Human\CommandButton\human-button-lvls-overlay.blp

HeroBarPointModel=UI\Buttons\HeroLevel\HeroLevel.mdl

ConsoleButtonBackground=UI\Widgets\Console\Human\human-console-button-back-active.blp
ConsoleButtonBorder=UI\Widgets\Console\Human\human-console-button-up.blp
ConsoleButtonPushedBackground=UI\Widgets\Console\Human\human-console-button-back-active.blp
ConsoleButtonPushedBorder=UI\Widgets\Console\Human\human-console-button-down.blp
ConsoleButtonDisabledBackground=UI\Widgets\Console\Human\human-console-button-back-disabled.blp
ConsoleButtonDisabledBorder=UI\Widgets\Console\Human\human-console-button-up.blp
ConsoleButtonMouseOverHighlight=UI\Widgets\Console\Human\human-console-button-highlight.blp

MiniMapSignalButtonEnabled=UI\Widgets\Console\Human\human-minimap-ping-active.blp
MiniMapSignalButtonEnabledPushed=UI\Widgets\Console\Human\human-minimap-ping-active-down.blp
MiniMapSignalButtonDisabled=UI\Widgets\Console\Human\human-minimap-ping-disabled.blp
MiniMapTerrainButtonEnabled=UI\Widgets\Console\Human\human-minimap-terrain-active.blp
MiniMapTerrainButtonEnabledPushed=UI\Widgets\Console\Human\human-minimap-terrain-active-down.blp
MiniMapTerrainButtonDisabled=UI\Widgets\Console\Human\human-minimap-terrain-disabled.blp
MiniMapAllyButtonEnabled=UI\Widgets\Console\Human\human-minimap-ally-active.blp
MiniMapAllyButtonEnabledPushed=UI\Widgets\Console\Human\human-minimap-ally-active-down.blp
MiniMapAllyButtonDisabled=UI\Widgets\Console\Human\human-minimap-ally-disabled.blp

MiniMapFormationOnButtonEnabled=UI\Widgets\Console\Human\human-formation-on.blp
MiniMapFormationOnButtonEnabledPushed=UI\Widgets\Console\Human\human-formation-on-down.blp
MiniMapFormationOnButtonDisabled=UI\Widgets\Console\Human\Human\human-formation-on.blp
MiniMapFormationOffButtonEnabled=UI\Widgets\Console\Human\human-formation-off.blp
MiniMapFormationOffButtonEnabledPushed=UI\Widgets\Console\Human\human-formation-off-down.blp
MiniMapFormationOffButtonDisabled=UI\Widgets\Console\Human\human-formation-off.blp

ToolTipBackground=UI\Widgets\ToolTips\Human\human-tooltip-background.blp
ToolTipBorder=UI\Widgets\ToolTips\Human\human-tooltip-border.blp
ToolTipGoldIcon=UI\Widgets\ToolTips\Human\ToolTipGoldIcon.blp
ToolTipLumberIcon=UI\Widgets\ToolTips\Human\ToolTipLumberIcon.blp
ToolTipStonesIcon=UI\Widgets\ToolTips\Human\ToolTipStonesIcon.blp
ToolTipManaIcon=UI\Widgets\ToolTips\Human\ToolTipManaIcon.blp
ToolTipSupplyIcon=UI\Widgets\ToolTips\Human\ToolTipSupplyIcon.blp

HeroBarBorder=UI\Widgets\Console\Human\human-hero-border.blp
GroupButtonBorder=UI\Widgets\Console\Human\human-multipleselection-border.blp

UpperMenuButtonTexture=UI\Widgets\Console\Human\human-console-buttonstates2.blp

// --- in-game cinematic border artwork
CinematicBorder=UI\Widgets\EscMenu\Human\human-cinematic-border.blp

// --- in-game escmenu artwork
QuestDialogBorder=UI\Widgets\EscMenu\Human\human-options-menu-border.blp
QuestDialogBackground=UI\Widgets\EscMenu\Human\human-options-menu-background.blp

QuestDialogButtonMouseOverHighlight=UI\Widgets\EscMenu\Human\human-options-button-highlight.blp
QuestDialogNormalBackground=UI\Widgets\EscMenu\Human\quest-normal-background.blp
QuestDialogNormalBorder=UI\Widgets\EscMenu\Human\human-options-button-border-up.blp
QuestDialogCompletedBackground=UI\Widgets\EscMenu\Human\quest-completed-background.blp
QuestDialogCompletedBorder=UI\Widgets\EscMenu\Human\human-options-button-border-up.blp
QuestDialogCompletedMouseOverHighlight=UI\Widgets\EscMenu\Human\blank-background.blp
QuestDialogFailedBackground=UI\Widgets\EscMenu\Human\quest-failed-background.blp
QuestDialogFailedBorder=UI\Widgets\EscMenu\Human\human-options-button-border-up.blp
QuestDialogFailedMouseOverHighlight=UI\Widgets\EscMenu\Human\blank-background.blp

QuestChangedParticles=UI\Feedback\QuestButton\UI-QuestButtonOn.mdl

EscMenuBorder=UI\Widgets\EscMenu\Human\human-options-menu-border.blp
EscMenuBackground=UI\Widgets\EscMenu\Human\human-options-menu-background.blp

EscMenuButtonBackground=UI\Widgets\EscMenu\Human\human-options-menu-background.blp
EscMenuButtonBorder=UI\Widgets\EscMenu\Human\human-options-button-border-up.blp
EscMenuButtonPushedBackground=UI\Widgets\EscMenu\Human\human-options-menu-background.blp
EscMenuButtonPushedBorder=UI\Widgets\EscMenu\Human\human-options-button-border-down.blp
EscMenuButtonDisabledBackground=UI\Widgets\EscMenu\Human\human-options-button-background-disabled.blp
EscMenuButtonDisabledBorder=UI\Widgets\EscMenu\Human\human-options-button-border-up.blp
EscMenuButtonDisabledPushedBackground=UI\Widgets\EscMenu\Human\human-options-button-background-disabled.blp
EscMenuButtonDisabledPushedBorder=UI\Widgets\EscMenu\Human\human-options-button-border-down.blp
EscMenuButtonMouseOverHighlight=UI\Widgets\EscMenu\Human\human-options-button-highlight.blp

EscMenuSliderBackground=UI\Widgets\EscMenu\Human\slider-background.blp
EscMenuSliderBorder=UI\Widgets\EscMenu\Human\slider-border.blp
EscMenuSliderDisabledBorder=UI\Widgets\EscMenu\Human\slider-borderdisabled.blp
EscMenuSliderThumbButton=UI\Widgets\EscMenu\Human\slider-knob.blp
EscMenuSliderDisabledThumbButton=UI\Widgets\EscMenu\Human\slider-knobdisabled.blp

EscMenuPopupMenuMenuBackground=UI\Widgets\Glues\GlueScreen-Pulldown-BackdropBackground.blp
EscMenuPopupMenuArrow=UI\Widgets\Glues\GlueScreen-Pulldown-Arrow.blp

EscMenuCheckBoxBackground=UI\Widgets\EscMenu\Human\checkbox-background.blp
EscMenuCheckBoxPushedBackground=UI\Widgets\EscMenu\Human\checkbox-depressed.blp
EscMenuCheckBoxCheckHighlight=UI\Widgets\EscMenu\Human\checkbox-check.blp
EscMenuDisabledCheckBoxBackground=UI\Widgets\EscMenu\Human\checkbox-background-disabled.blp
EscMenuDisabledCheckHighlight=UI\Widgets\EscMenu\Human\checkbox-check.blp

EscMenuRadioButtonBackground=UI\Widgets\EscMenu\Human\radiobutton-background.blp
EscMenuRadioButtonDisabledBackground=UI\Widgets\EscMenu\Human\radiobutton-background-disabled.blp
EscMenuRadioButtonPushedBackground=UI\Widgets\EscMenu\Human\radiobutton-background.blp
EscMenuRadioButtonSelectedHighlight=UI\Widgets\EscMenu\Human\radiobutton-button.blp
EscMenuDisabledRadioButtonSelectedHighlight=UI\Widgets\EscMenu\Human\radiobutton-buttondisabled.blp

EscMenuBlankBackground=UI\Widgets\EscMenu\Human\blank-background.blp

EscMenuEditBoxBorder=UI\Widgets\EscMenu\Human\editbox-border.blp
EscMenuEditBoxBackground=UI\Widgets\EscMenu\Human\editbox-background.blp

// --- alliance icons
AllianceGold=UI\Widgets\EscMenu\Human\alliance-gold.blp
AllianceLumber=UI\Widgets\EscMenu\Human\alliance-lumber.blp
AllianceGoldDisabled=UI\Widgets\EscMenu\Human\alliance-gold-disabled.blp
AllianceLumberDisabled=UI\Widgets\EscMenu\Human\alliance-lumber-disabled.blp


// --- loading screen
LoadingMeleeBackground=UI\Glues\Loading\Multiplayer\Load-Multiplayer-Random.mdl
LoadingProgressBar=UI\Glues\Loading\LoadBar\LoadBar.mdl

// --- score screen
ScoreScreenVictory=UI\Glues\ScoreScreen\ScoreScreen-HumanVictory\ScoreScreen-HumanVictory.mdl
ScoreScreenDefeat=UI\Glues\ScoreScreen\ScoreScreen-Defeat\ScoreScreen-Defeat.mdl

TeamColors=16
TeamColor=ReplaceableTextures\TeamColor\TeamColor
TeamGlow=ReplaceableTextures\TeamGlow\TeamGlow

CommandButtonMDL=UI\Buttons\BTNCommand\BTNCommand.mdl
CommandButtonDisabledArtPath=ReplaceableTextures\CommandButtonsDisabled\

BountyArt=UI\Feedback\GoldCredit\GoldCredit.mdl

// NOTE: The below entries are used with indirect references through
// CUnitUIManager.h. This will allow us to use race specific art
// for these buttons.

CommandAttack=ReplaceableTextures\CommandButtons\BTNAttack.blp
CommandAttackGround=ReplaceableTextures\CommandButtons\BTNAttackGround.blp
CommandAdvStruct=ReplaceableTextures\CommandButtons\BTNAdvStruct.blp
CommandBasicStruct=ReplaceableTextures\CommandButtons\BTNBasicStruct.blp
CommandBasicStructHuman=ReplaceableTextures\CommandButtons\BTNHumanBuild.blp
CommandBasicStructOrc=ReplaceableTextures\CommandButtons\BTNBasicStruct.blp
CommandBasicStructNightElf=ReplaceableTextures\CommandButtons\BTNNightElfBUild.blp
CommandBasicStructUndead=ReplaceableTextures\CommandButtons\BTNScourgeBuild.blp
CommandHarvest=ReplaceableTextures\CommandButtons\BTNGatherGold.blp
CommandHoldPosition=ReplaceableTextures\CommandButtons\BTNHoldPosition.blp
CommandMove=ReplaceableTextures\CommandButtons\BTNMove.blp
CommandNewSkill=ReplaceableTextures\CommandButtons\BTNSkillz.blp
CommandPatrol=ReplaceableTextures\CommandButtons\BTNPatrol.blp
CommandPickUpItem=ReplaceableTextures\CommandButtons\BTNPickUpItem.blp
CommandPurchase=ReplaceableTextures\CommandButtons\BTNStop.blp
CommandRally=ReplaceableTextures\CommandButtons\BTNRallyPoint.blp
CommandRepair=ReplaceableTextures\CommandButtons\BTNRepair.blp
CommandReturnGold=ReplaceableTextures\CommandButtons\BTNReturnGoods.blp
CommandStop=ReplaceableTextures\CommandButtons\BTNStop.blp
CommandCancel=ReplaceableTextures\CommandButtons\BTNCancel.blp

MinimapResource=UI\Minimap\MiniMap-Goldmine.mdl
MinimapItem=UI\Minimap\MiniMap-Item.mdl
MinimapNeutral=UI\Minimap\MiniMap-NeutralBuilding.mdl
MinimapHero=UI\Minimap\MiniMap-Hero.mdl
MinimapIndicator=UI\Minimap\Minimap-Ping.mdl

MinimapResourceTexture=UI\Minimap\minimap-gold.blp
MinimapNeutralTexture=UI\Minimap\minimap-neutralbuilding.blp
MinimapCopTexture=UI\Minimap\MinimapIconCircleOfPower.blp
MinimapHeroTexture=UI\Minimap\minimap-hero.blp

UndiscoveredQuestIcon=UI\Widgets\EscMenu\Human\quest-unknown.blp
UnitTipBackground=UI\Widgets\ToolTips\Human\human-tooltip-background2.blp